Problem 1
The game map — and how the items are hidden — is a real test of your patience and free time.

I love the Stalker games universe and I back Ukrainian products. I badly wanted platinum — achievements only 0.2% of players have — which means I walked every corner of the map and squeezed 100% out of the game. To get there you need every achievement, including the hardest: “Scanning complete”, “Collector of Wonders”, and my arch-nemesis “Flash Drive Royale”.
Collecting every item for those achievements yourself, with no structured data, is a 500-hour job. If I build a map and a usable interface for myself, I can do it ten times faster. I also get the practice, publish on Reddit, and change the site from the feedback.
The game map — and how the items are hidden — is a real test of your patience and free time.
The guides that exist are a newspaper and spreadsheets. I think in systems and visually, so a map is easier.
Existing services are overloaded with visual noise, ads, and chrome. I would always pick a cleaner, clearer, simpler interface.
Ship a vibe product fast — one that keeps you inside the immersive universe. Publish it and see how it helps others. With a path to a game hub for the Stalker community.
This is a product for myself and for stalkers, so I do not use every methodology I use on client SaaS.
I picked a theme that sits with the grey and rust of the Zone. In places it is deliberately crooked, the way in-game Soviet utilitarian, ugly equipment often is.
About two weeks in Cursor. Public product: stalker.solutions.
The value is that I cut everything extra. Instead of articles and tables you get a familiar map and you mark what you collected. A mini dopamine farm plus platinum — if you last, of course.
Software for people the way you would make it for yourself.